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All blocks of that type will be highlighted, which will help a lot when refitting ships Select a block in the dropdown in “Selection” in advanced build mode and hit the “highlight” button. You are only required to modify it if your stabilizer groups are in the “corners”, as then the game can’t really decide to which dimension it belongs to.įixed a bug that would fill up VRAM slowly (causing fps drops)Īdded a system to search an entity by block type. These are also applied and saved by individual reactor. There is a new tab “Reactor” in the advanced build mode, which lets you do that. However, it is possible to modify this axis freely. The bonus system works on fixed axis for simplicity. All 3 examples have the same stabilization and regeneration.ġ group of 200 stabilizers at 100 meters.Ģ groups of 100 stabilizers at 50 meters.Ĥ groups of 50 stabilizers at ~25 meters. The examples below normally require 100 meters distance between the reactor and the stabilizers. This will not mean that a cube ship will be able to place stabilizers at 1/6th of the distance when using all 6 sides for bonus, but you will be able to place them a lot closer to make that shape comparable with a long ship in terms of efficiency, and therefore viable. The bonuses add up where the maximum one would be used if you use all sides with equal stabilizer groups.ġ stabilizer side used: -> normal efficiency at 100% of regular distanceĢ stabilizer sides used: -> normal efficiency at 50% of regular distanceģ stabilizer sides used: -> normal efficiency at 33% of regular distanceĤ stabilizer sides used: -> normal efficiency at 26% of regular distanceĥ stabilizer sides used: -> normal efficiency at 22% of regular distanceĦ stabilizer sides used: -> normal efficiency at 20% of regular distance
STARMADE UNDOCK FULL
If they’re equal sized, then you get the full bonus, else only a fraction. To calculate the bonus of 1 of the 6 sides, we take the stabilizer group with the most efficient of that side and compare it with the most efficient group on the entire ship. You don’t immediately get the maximum bonus though, as that would be exploitable. The maximum bonus provided by a side, is set in the config so we can balance it if needed. This mechanic does not change your existing ships but it allows you to now put the reactor in different positions with multiple stabilizers closer to it.Ī reactor has 6 relative sides (Front, Back, Right Left, Top, Bottom) and we simply provide a bonus to your overall stabilization for every additional side that contains a stabilization group. We worked on a method to allow this distance to be influenced indirectly by the size and placement of additional stabilizer groups. Stabilizer care about the distance between themselves and their reactor, which encourages you to build in one dimension. Our goal with this system is to make every entity shape equally viable.
STARMADE UNDOCK UPDATE
This update contains some fixes for problems with the last update, as well as a new advanced system for reactor design.
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